I'm sorry, but an uncaught exception occurred. After initialization, but before game start. File "renpy/common/00start.rpy", line 83, in _init_language renpy.change_language(language) File "game/screens.rpy", line 578, in color gui.label_text_color AttributeError: 'StoreModule' object has no attribute 'label_text_color' -- Full Traceback ------------------------------------------------------------ Full traceback: File "E:\renpy-8.3.2-sdk\renpy\bootstrap.py", line 359, in bootstrap renpy.main.main() File "E:\renpy-8.3.2-sdk\renpy\main.py", line 652, in main run(restart) File "E:\renpy-8.3.2-sdk\renpy\main.py", line 75, in run renpy.translation.init_translation() File "E:\renpy-8.3.2-sdk\renpy\translation\__init__.py", line 702, in init_translation renpy.store._init_language() # type: ignore File "renpy/common/00start.rpy", line 83, in _init_language renpy.change_language(language) File "E:\renpy-8.3.2-sdk\renpy\translation\__init__.py", line 796, in change_language new_change_language(tl, language) File "E:\renpy-8.3.2-sdk\renpy\translation\__init__.py", line 748, in new_change_language i.apply() File "E:\renpy-8.3.2-sdk\renpy\ast.py", line 2800, in apply value = renpy.python.py_eval(expr) File "E:\renpy-8.3.2-sdk\renpy\python.py", line 1209, in py_eval return py_eval_bytecode(code, globals, locals) File "E:\renpy-8.3.2-sdk\renpy\python.py", line 1202, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/screens.rpy", line 578, in color gui.label_text_color AttributeError: 'StoreModule' object has no attribute 'label_text_color' Windows-10-10.0.19045 AMD64 Ren'Py 8.3.2.24090902 Otomai 1.0 Thu Jan 23 11:58:39 2025