6 Commits

Author SHA1 Message Date
5ba5cefd23 akai is done yayyy
and with that all of the main routes are done. next up will be putting all of the actual assets in and also the secret endings. wahoo
2025-01-12 17:37:18 +02:00
5496b76370 final part of shiro's route! akai route is next 2025-01-08 18:40:17 +02:00
c2348fa700 part 3 of shiro's route wahoo
next up are the endings. whoo
2025-01-07 15:00:26 +02:00
35c7ef0cb6 shiro route part 2
second part is done! probably will come back to it to see if we can bridge it in a nicer way. tomorrow we end this route (hopefully)
2025-01-06 22:53:58 +02:00
8f545fb137 got the hang of this
okay Now it should be working fine!! i think!! i hope!!
all of the new UI updates, aswell as the script being done up to aoi's route and a bit further (with the start to shiro's route). wahoo
2025-01-05 18:41:37 +02:00
061f9d23c1 test
god i hope this works
2025-01-05 18:33:23 +02:00
157 changed files with 4304 additions and 109 deletions

3
.vs/ProjectSettings.json Normal file
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{
"CurrentProjectSetting": null
}

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{
"ExpandedNodes": [
"",
"\\game"
],
"SelectedNode": "\\game\\shiro_route.rpy",
"PreviewInSolutionExplorer": false
}

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.vs/otomai/v16/.suo Normal file

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.vs/slnx.sqlite Normal file

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@@ -2,13 +2,9 @@
errors listed below, and try again. errors listed below, and try again.
File "game/script.rpy", line 44: choice menuitem expects a non-empty block. File "game/akai_route.rpy", line 395: play requires a file
"אני גם אוהב פפסי": play bgm_convention
^
File "game/script.rpy", line 47: Line is indented, but the preceding jump statement statement does not expect a block. Please check this line's indentation. You may have forgotten a colon (:).
"אני לא אוהב פפסי":
^ ^
Ren'Py Version: Ren'Py 8.3.2.24090902 Ren'Py Version: Ren'Py 8.3.2.24090902
Sat Sep 28 09:59:45 2024 Sun Jan 12 14:45:42 2025

135
game/.vscode/settings.json vendored Normal file
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{
"files.exclude": {
"**/*.rpyc": true,
"**/*.rpa": true,
"**/*.rpymc": true,
"**/cache/": true
},
"editor.tokenColorCustomizations": {
"textMateRules": [
{
"scope": "renpy.meta.plain",
"settings": {
"fontStyle": ""
}
},
{
"scope": "renpy.meta.i",
"settings": {
"fontStyle": "italic"
}
},
{
"scope": "renpy.meta.b",
"settings": {
"fontStyle": "bold"
}
},
{
"scope": [
"renpy.meta.u",
"renpy.meta.a"
],
"settings": {
"fontStyle": "underline"
}
},
{
"scope": "renpy.meta.s",
"settings": {
"fontStyle": "strikethrough"
}
},
{
"scope": "renpy.meta.i renpy.meta.b",
"settings": {
"fontStyle": "italic bold"
}
},
{
"scope": "renpy.meta.i renpy.meta.u",
"settings": {
"fontStyle": "italic underline"
}
},
{
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"settings": {
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"settings": {
"fontStyle": "bold underline"
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"settings": {
"fontStyle": "bold strikethrough"
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"scope": "renpy.meta.u renpy.meta.s",
"settings": {
"fontStyle": "underline strikethrough"
}
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{
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"settings": {
"fontStyle": "italic bold underline"
}
},
{
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"settings": {
"fontStyle": "italic bold strikethrough"
}
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{
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"settings": {
"fontStyle": "italic underline strikethrough"
}
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{
"scope": "renpy.meta.b renpy.meta.u renpy.meta.s",
"settings": {
"fontStyle": "bold underline strikethrough"
}
},
{
"scope": "renpy.meta.i renpy.meta.b renpy.meta.u renpy.meta.s",
"settings": {
"fontStyle": "italic bold underline strikethrough"
}
},
{
"scope": "renpy.meta.color.text",
"settings": {
"foreground": "#ffffff"
}
},
{
"scope": "renpy.meta.color.#fff",
"settings": {
"foreground": "#fff"
}
},
{
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"settings": {
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{
"scope": "renpy.meta.color.#5e9cff",
"settings": {
"foreground": "#5e9cff"
}
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]
}
}

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game/akai_route.rpy Normal file

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game/aoi_route.rpy Normal file

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11
game/cache/shaders.txt vendored Normal file
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renpy.geometry renpy.solid
renpy.texture
renpy.geometry renpy.matrixcolor renpy.texture
renpy.dissolve renpy.geometry
renpy.alpha renpy.texture
renpy.alpha renpy.geometry renpy.texture

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@@ -30,7 +30,7 @@ define config.check_conflicting_properties = True
define gui.accent_color = '#990000' define gui.accent_color = '#990000'
## The color used for a text button when it is neither selected nor hovered. ## The color used for a text button when it is neither selected nor hovered.
define gui.idle_color = '#707070' define gui.idle_color = '#ffffff'
## The small color is used for small text, which needs to be brighter/darker to ## The small color is used for small text, which needs to be brighter/darker to
## achieve the same effect. ## achieve the same effect.
@@ -52,20 +52,20 @@ define gui.muted_color = '#c16666'
define gui.hover_muted_color = '#d69999' define gui.hover_muted_color = '#d69999'
## The colors used for dialogue and menu choice text. ## The colors used for dialogue and menu choice text.
define gui.text_color = '#404040' define gui.text_color = '#ffffff'
define gui.interface_text_color = '#404040' define gui.interface_text_color = '#404040'
## Fonts and Font Sizes ######################################################## ## Fonts and Font Sizes ########################################################
## The font used for in-game text. ## The font used for in-game text.
define gui.text_font = "DejaVuSans.ttf" define gui.text_font = "Assistant-Regular.ttf"
## The font used for character names. ## The font used for character names.
define gui.name_text_font = "DejaVuSans.ttf" define gui.name_text_font = "Rubik-ExtraBold.ttf"
## The font used for out-of-game text. ## The font used for out-of-game text.
define gui.interface_text_font = "DejaVuSans.ttf" define gui.interface_text_font = "Assistant-Bold.ttf"
## The size of normal dialogue text. ## The size of normal dialogue text.
define gui.text_size = 33 define gui.text_size = 33
@@ -108,12 +108,12 @@ define gui.textbox_yalign = 1.0
## The placement of the speaking character's name, relative to the textbox. ## The placement of the speaking character's name, relative to the textbox.
## These can be a whole number of pixels from the left or top, or 0.5 to center. ## These can be a whole number of pixels from the left or top, or 0.5 to center.
define gui.name_xpos = 360 define gui.name_xpos = 0.82
define gui.name_ypos = 0 define gui.name_ypos = 0
## The horizontal alignment of the character's name. This can be 0.0 for left- ## The horizontal alignment of the character's name. This can be 0.0 for left-
## aligned, 0.5 for centered, and 1.0 for right-aligned. ## aligned, 0.5 for centered, and 1.0 for right-aligned.
define gui.name_xalign = 0.0 define gui.name_xalign = 1.0
## The width, height, and borders of the box containing the character's name, or ## The width, height, and borders of the box containing the character's name, or
## None to automatically size it. ## None to automatically size it.
@@ -132,7 +132,7 @@ define gui.namebox_tile = False
## The placement of dialogue relative to the textbox. These can be a whole ## The placement of dialogue relative to the textbox. These can be a whole
## number of pixels relative to the left or top side of the textbox, or 0.5 to ## number of pixels relative to the left or top side of the textbox, or 0.5 to
## center. ## center.
define gui.dialogue_xpos = 402 define gui.dialogue_xpos = 0.75
define gui.dialogue_ypos = 75 define gui.dialogue_ypos = 75
## The maximum width of dialogue text, in pixels. ## The maximum width of dialogue text, in pixels.
@@ -140,7 +140,7 @@ define gui.dialogue_width = 1116
## The horizontal alignment of the dialogue text. This can be 0.0 for left- ## The horizontal alignment of the dialogue text. This can be 0.0 for left-
## aligned, 0.5 for centered, and 1.0 for right-aligned. ## aligned, 0.5 for centered, and 1.0 for right-aligned.
define gui.dialogue_text_xalign = 0.0 define gui.dialogue_text_xalign = 1.0
## Buttons ##################################################################### ## Buttons #####################################################################
@@ -173,7 +173,7 @@ define gui.button_text_insensitive_color = gui.insensitive_color
## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 ## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
## is right). ## is right).
define gui.button_text_xalign = 0.0 define gui.button_text_xalign = 1.0
## These variables override settings for different kinds of buttons. Please see ## These variables override settings for different kinds of buttons. Please see
@@ -250,7 +250,7 @@ define gui.file_slot_rows = 2
## The position of the left side of the navigation buttons, relative to the left ## The position of the left side of the navigation buttons, relative to the left
## side of the screen. ## side of the screen.
define gui.navigation_xpos = 60 define gui.navigation_xpos = 200
## The vertical position of the skip indicator. ## The vertical position of the skip indicator.
define gui.skip_ypos = 15 define gui.skip_ypos = 15
@@ -389,17 +389,17 @@ define gui.nvl_name_width = 225
define gui.nvl_name_xalign = 1.0 define gui.nvl_name_xalign = 1.0
## The position, width, and alignment of the dialogue text. ## The position, width, and alignment of the dialogue text.
define gui.nvl_text_xpos = 675 define gui.nvl_text_xpos = 1400
define gui.nvl_text_ypos = 12 define gui.nvl_text_ypos = 40
define gui.nvl_text_width = 885 define gui.nvl_text_width = 1000
define gui.nvl_text_xalign = 0.0 define gui.nvl_text_xalign = 1.0
## The position, width, and alignment of nvl_thought text (the text said by the ## The position, width, and alignment of nvl_thought text (the text said by the
## nvl_narrator character.) ## nvl_narrator character.)
define gui.nvl_thought_xpos = 360 define gui.nvl_thought_xpos = 360
define gui.nvl_thought_ypos = 0 define gui.nvl_thought_ypos = 0
define gui.nvl_thought_width = 1170 define gui.nvl_thought_width = 1170
define gui.nvl_thought_xalign = 0.0 define gui.nvl_thought_xalign = 1.0
## The position of nvl menu_buttons. ## The position of nvl menu_buttons.
define gui.nvl_button_xpos = 675 define gui.nvl_button_xpos = 675

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