Compare commits
4 Commits
0.0.31
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c2348fa700
| Author | SHA1 | Date | |
|---|---|---|---|
| c2348fa700 | |||
| 35c7ef0cb6 | |||
| 8f545fb137 | |||
| 061f9d23c1 |
3
.vs/ProjectSettings.json
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{
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"CurrentProjectSetting": null
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||||||
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}
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8
.vs/VSWorkspaceState.json
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{
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||||||
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"ExpandedNodes": [
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"",
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"\\game"
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],
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"SelectedNode": "\\game\\shiro_route.rpy",
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"PreviewInSolutionExplorer": false
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}
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||||||
BIN
.vs/otomai/v16/.suo
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BIN
.vs/slnx.sqlite
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12
errors.txt
@@ -2,13 +2,9 @@
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|||||||
errors listed below, and try again.
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errors listed below, and try again.
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File "game/script.rpy", line 44: choice menuitem expects a non-empty block.
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File "game/shiro_route.rpy", line 221: expected simple expression
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"אני גם אוהב פפסי":
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stop music fadeout
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^
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^
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||||||
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File "game/script.rpy", line 47: Line is indented, but the preceding jump statement statement does not expect a block. Please check this line's indentation. You may have forgotten a colon (:).
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"אני לא אוהב פפסי":
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^
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Ren'Py Version: Ren'Py 8.3.2.24090902
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Ren'Py Version: Ren'Py 8.3.2.24090902
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Sat Sep 28 09:59:45 2024
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Mon Jan 6 22:20:57 2025
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135
game/.vscode/settings.json
vendored
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{
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||||||
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"files.exclude": {
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"**/*.rpyc": true,
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||||||
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"**/*.rpa": true,
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"**/*.rpymc": true,
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"**/cache/": true
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},
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"editor.tokenColorCustomizations": {
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"textMateRules": [
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{
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||||||
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"scope": "renpy.meta.plain",
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"settings": {
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"fontStyle": ""
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}
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},
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{
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||||||
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"scope": "renpy.meta.i",
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"settings": {
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"fontStyle": "italic"
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}
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},
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{
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"scope": "renpy.meta.b",
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"settings": {
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"fontStyle": "bold"
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}
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},
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{
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"scope": [
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"renpy.meta.u",
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"renpy.meta.a"
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],
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"settings": {
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"fontStyle": "underline"
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}
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},
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{
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"scope": "renpy.meta.s",
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"settings": {
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"fontStyle": "strikethrough"
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}
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},
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{
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"scope": "renpy.meta.i renpy.meta.b",
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"settings": {
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"fontStyle": "italic bold"
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}
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},
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{
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||||||
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"scope": "renpy.meta.i renpy.meta.u",
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||||||
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"settings": {
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"fontStyle": "italic underline"
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}
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},
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{
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"scope": "renpy.meta.i renpy.meta.s",
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||||||
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"settings": {
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||||||
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"fontStyle": "italic strikethrough"
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}
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},
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{
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"scope": "renpy.meta.b renpy.meta.u",
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"settings": {
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"fontStyle": "bold underline"
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}
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},
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{
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"scope": "renpy.meta.b renpy.meta.s",
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"settings": {
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"fontStyle": "bold strikethrough"
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}
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},
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{
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"scope": "renpy.meta.u renpy.meta.s",
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||||||
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"settings": {
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||||||
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"fontStyle": "underline strikethrough"
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}
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},
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{
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"scope": "renpy.meta.i renpy.meta.b renpy.meta.u",
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"settings": {
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"fontStyle": "italic bold underline"
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||||||
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}
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||||||
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},
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||||||
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{
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||||||
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"scope": "renpy.meta.i renpy.meta.b renpy.meta.s",
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||||||
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"settings": {
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||||||
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"fontStyle": "italic bold strikethrough"
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||||||
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}
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||||||
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},
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||||||
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{
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"scope": "renpy.meta.i renpy.meta.u renpy.meta.s",
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||||||
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"settings": {
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||||||
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"fontStyle": "italic underline strikethrough"
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||||||
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}
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||||||
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},
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||||||
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{
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||||||
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"scope": "renpy.meta.b renpy.meta.u renpy.meta.s",
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||||||
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"settings": {
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||||||
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"fontStyle": "bold underline strikethrough"
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||||||
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}
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||||||
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},
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||||||
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{
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||||||
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"scope": "renpy.meta.i renpy.meta.b renpy.meta.u renpy.meta.s",
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||||||
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"settings": {
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||||||
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"fontStyle": "italic bold underline strikethrough"
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||||||
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}
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||||||
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},
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||||||
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{
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||||||
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"scope": "renpy.meta.color.text",
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||||||
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"settings": {
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||||||
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"foreground": "#ffffff"
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||||||
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}
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||||||
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},
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||||||
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{
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||||||
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"scope": "renpy.meta.color.#fff",
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||||||
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"settings": {
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||||||
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"foreground": "#fff"
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||||||
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}
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||||||
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},
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||||||
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{
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||||||
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"scope": "renpy.meta.color.#ff0000",
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||||||
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"settings": {
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||||||
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"foreground": "#ff0000"
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||||||
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}
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||||||
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},
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||||||
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{
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||||||
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"scope": "renpy.meta.color.#5e9cff",
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||||||
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"settings": {
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||||||
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"foreground": "#5e9cff"
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||||||
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}
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||||||
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}
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||||||
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]
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||||||
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}
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||||||
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}
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||||||
BIN
game/Assistant-Bold.ttf
Normal file
BIN
game/Assistant-Light.ttf
Normal file
BIN
game/Assistant-Medium.ttf
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BIN
game/Assistant-Regular.ttf
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BIN
game/Rubik-Black.ttf
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BIN
game/Rubik-Bold.ttf
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BIN
game/Rubik-ExtraBold.ttf
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1065
game/aoi_route.rpy
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BIN
game/aoi_route.rpyc
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BIN
game/audio/bgm_bad_ending.mp3
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BIN
game/audio/bgm_convention.mp3
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BIN
game/audio/bgm_cosplay_contest.mp3
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BIN
game/audio/bgm_crisis.mp3
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BIN
game/audio/bgm_magical.flac
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BIN
game/audio/bgm_weird.mp3
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BIN
game/audio/sfx_awkward_clap.mp3
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BIN
game/audio/sfx_bump.mp3
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BIN
game/audio/sfx_crowd_cheer.mp3
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BIN
game/audio/sfx_drumroll.mp3
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BIN
game/audio/sfx_fixing.mp3
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BIN
game/audio/sfx_gasp.mp3
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BIN
game/audio/sfx_mic_drop.mp3
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BIN
game/audio/sfx_train_arrive.wav
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BIN
game/audio/sfx_train_door_open.wav
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BIN
game/cache/bytecode-39.rpyb
vendored
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game/cache/py3analysis.rpyb
vendored
BIN
game/cache/screens.rpyb
vendored
11
game/cache/shaders.txt
vendored
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@@ -0,0 +1,11 @@
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renpy.ftl
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||||||
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renpy.geometry renpy.texture
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renpy.alpha renpy.geometry renpy.texture
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||||||
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renpy.matrixcolor renpy.texture
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renpy.geometry renpy.solid
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renpy.dissolve renpy.dissolve
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32
game/gui.rpy
@@ -30,7 +30,7 @@ define config.check_conflicting_properties = True
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define gui.accent_color = '#990000'
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define gui.accent_color = '#990000'
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## The color used for a text button when it is neither selected nor hovered.
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## The color used for a text button when it is neither selected nor hovered.
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define gui.idle_color = '#707070'
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define gui.idle_color = '#ffffff'
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## The small color is used for small text, which needs to be brighter/darker to
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## The small color is used for small text, which needs to be brighter/darker to
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## achieve the same effect.
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## achieve the same effect.
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@@ -52,20 +52,20 @@ define gui.muted_color = '#c16666'
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define gui.hover_muted_color = '#d69999'
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define gui.hover_muted_color = '#d69999'
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## The colors used for dialogue and menu choice text.
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## The colors used for dialogue and menu choice text.
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define gui.text_color = '#404040'
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define gui.text_color = '#ffffff'
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define gui.interface_text_color = '#404040'
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define gui.interface_text_color = '#404040'
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## Fonts and Font Sizes ########################################################
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## Fonts and Font Sizes ########################################################
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## The font used for in-game text.
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## The font used for in-game text.
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define gui.text_font = "DejaVuSans.ttf"
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define gui.text_font = "Assistant-Regular.ttf"
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## The font used for character names.
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## The font used for character names.
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define gui.name_text_font = "DejaVuSans.ttf"
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define gui.name_text_font = "Rubik-ExtraBold.ttf"
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## The font used for out-of-game text.
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## The font used for out-of-game text.
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define gui.interface_text_font = "DejaVuSans.ttf"
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define gui.interface_text_font = "Assistant-Bold.ttf"
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## The size of normal dialogue text.
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## The size of normal dialogue text.
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define gui.text_size = 33
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define gui.text_size = 33
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@@ -108,12 +108,12 @@ define gui.textbox_yalign = 1.0
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## The placement of the speaking character's name, relative to the textbox.
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## The placement of the speaking character's name, relative to the textbox.
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## These can be a whole number of pixels from the left or top, or 0.5 to center.
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## These can be a whole number of pixels from the left or top, or 0.5 to center.
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define gui.name_xpos = 360
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define gui.name_xpos = 0.82
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define gui.name_ypos = 0
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define gui.name_ypos = 0
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## The horizontal alignment of the character's name. This can be 0.0 for left-
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## The horizontal alignment of the character's name. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.name_xalign = 0.0
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define gui.name_xalign = 1.0
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## The width, height, and borders of the box containing the character's name, or
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## The width, height, and borders of the box containing the character's name, or
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## None to automatically size it.
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## None to automatically size it.
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@@ -132,7 +132,7 @@ define gui.namebox_tile = False
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## The placement of dialogue relative to the textbox. These can be a whole
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## The placement of dialogue relative to the textbox. These can be a whole
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## number of pixels relative to the left or top side of the textbox, or 0.5 to
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## number of pixels relative to the left or top side of the textbox, or 0.5 to
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## center.
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## center.
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define gui.dialogue_xpos = 402
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define gui.dialogue_xpos = 0.75
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define gui.dialogue_ypos = 75
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define gui.dialogue_ypos = 75
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## The maximum width of dialogue text, in pixels.
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## The maximum width of dialogue text, in pixels.
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@@ -140,7 +140,7 @@ define gui.dialogue_width = 1116
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## The horizontal alignment of the dialogue text. This can be 0.0 for left-
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## The horizontal alignment of the dialogue text. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.dialogue_text_xalign = 0.0
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define gui.dialogue_text_xalign = 1.0
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## Buttons #####################################################################
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## Buttons #####################################################################
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@@ -173,7 +173,7 @@ define gui.button_text_insensitive_color = gui.insensitive_color
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## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
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## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
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## is right).
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## is right).
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define gui.button_text_xalign = 0.0
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define gui.button_text_xalign = 1.0
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## These variables override settings for different kinds of buttons. Please see
|
## These variables override settings for different kinds of buttons. Please see
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@@ -250,7 +250,7 @@ define gui.file_slot_rows = 2
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## The position of the left side of the navigation buttons, relative to the left
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## The position of the left side of the navigation buttons, relative to the left
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## side of the screen.
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## side of the screen.
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define gui.navigation_xpos = 60
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define gui.navigation_xpos = 200
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## The vertical position of the skip indicator.
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## The vertical position of the skip indicator.
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define gui.skip_ypos = 15
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define gui.skip_ypos = 15
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@@ -389,17 +389,17 @@ define gui.nvl_name_width = 225
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define gui.nvl_name_xalign = 1.0
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define gui.nvl_name_xalign = 1.0
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||||||
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## The position, width, and alignment of the dialogue text.
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## The position, width, and alignment of the dialogue text.
|
||||||
define gui.nvl_text_xpos = 675
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define gui.nvl_text_xpos = 1400
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||||||
define gui.nvl_text_ypos = 12
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define gui.nvl_text_ypos = 40
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||||||
define gui.nvl_text_width = 885
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define gui.nvl_text_width = 1000
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||||||
define gui.nvl_text_xalign = 0.0
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define gui.nvl_text_xalign = 1.0
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||||||
|
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||||||
## The position, width, and alignment of nvl_thought text (the text said by the
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## The position, width, and alignment of nvl_thought text (the text said by the
|
||||||
## nvl_narrator character.)
|
## nvl_narrator character.)
|
||||||
define gui.nvl_thought_xpos = 360
|
define gui.nvl_thought_xpos = 360
|
||||||
define gui.nvl_thought_ypos = 0
|
define gui.nvl_thought_ypos = 0
|
||||||
define gui.nvl_thought_width = 1170
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define gui.nvl_thought_width = 1170
|
||||||
define gui.nvl_thought_xalign = 0.0
|
define gui.nvl_thought_xalign = 1.0
|
||||||
|
|
||||||
## The position of nvl menu_buttons.
|
## The position of nvl menu_buttons.
|
||||||
define gui.nvl_button_xpos = 675
|
define gui.nvl_button_xpos = 675
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||||||
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|||||||
BIN
game/gui.rpyc
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Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 81 KiB |
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 904 KiB |
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 1.0 MiB |
BIN
game/gui/nvl.png
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 24 KiB |
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 74 KiB |
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 63 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 50 KiB |
BIN
game/images/akai angry.png
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After Width: | Height: | Size: 124 KiB |
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game/images/akai excited.png
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After Width: | Height: | Size: 135 KiB |
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game/images/akai focus.png
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After Width: | Height: | Size: 121 KiB |
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game/images/akai happy.png
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After Width: | Height: | Size: 125 KiB |
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game/images/akai happyclosed.png
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After Width: | Height: | Size: 124 KiB |
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game/images/akai laugh.png
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After Width: | Height: | Size: 131 KiB |
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game/images/akai stress.png
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After Width: | Height: | Size: 127 KiB |
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game/images/akai surprised.png
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After Width: | Height: | Size: 124 KiB |
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game/images/akai think.png
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After Width: | Height: | Size: 127 KiB |
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game/images/akai.png
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After Width: | Height: | Size: 122 KiB |
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game/images/aoi angry.png
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After Width: | Height: | Size: 134 KiB |
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game/images/aoi embarrased.png
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After Width: | Height: | Size: 129 KiB |
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game/images/aoi excited.png
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After Width: | Height: | Size: 134 KiB |
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game/images/aoi happy.png
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After Width: | Height: | Size: 135 KiB |
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game/images/aoi sad.png
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After Width: | Height: | Size: 127 KiB |
BIN
game/images/aoi smug.png
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After Width: | Height: | Size: 132 KiB |
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game/images/aoi surprised.png
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After Width: | Height: | Size: 127 KiB |
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game/images/aoi think.png
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After Width: | Height: | Size: 134 KiB |
BIN
game/images/aoi worry.png
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After Width: | Height: | Size: 131 KiB |
BIN
game/images/aoi.png
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After Width: | Height: | Size: 132 KiB |
BIN
game/images/aoi2024.png
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BIN
game/images/bg_cafeteria.png
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After Width: | Height: | Size: 1.0 MiB |
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game/images/bg_con_booth_1.png
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game/images/bg_con_booths.png
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After Width: | Height: | Size: 1.5 MiB |
BIN
game/images/bg_con_entrance.png
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After Width: | Height: | Size: 1.2 MiB |
BIN
game/images/bg_con_stairs.png
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game/images/bg_contest_crowd.png
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BIN
game/images/bg_contest_outside.png
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After Width: | Height: | Size: 1.5 MiB |
BIN
game/images/bg_contest_stage.png
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After Width: | Height: | Size: 780 KiB |
BIN
game/images/bg_contest_stage_front.png
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BIN
game/images/bg_cosplay_fix.png
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After Width: | Height: | Size: 1.2 MiB |
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BIN
game/images/bg_inside_train_2.png
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After Width: | Height: | Size: 1.0 MiB |
BIN
game/images/bg_lecture.png
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After Width: | Height: | Size: 1.0 MiB |
BIN
game/images/bg_staff_hallway.png
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After Width: | Height: | Size: 884 KiB |
BIN
game/images/bg_staff_room.png
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After Width: | Height: | Size: 631 KiB |
BIN
game/images/bg_stage_back.png
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After Width: | Height: | Size: 1.1 MiB |
BIN
game/images/bg_stage_empty.png
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After Width: | Height: | Size: 507 KiB |
BIN
game/images/bg_train_arrive.png
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After Width: | Height: | Size: 1.0 MiB |
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Before Width: | Height: | Size: 2.4 MiB After Width: | Height: | Size: 1.2 MiB |
BIN
game/images/cg_aoi_bad.jpg
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After Width: | Height: | Size: 103 KiB |
BIN
game/images/cg_aoi_good.jpg
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After Width: | Height: | Size: 126 KiB |
BIN
game/images/flower effect.png
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After Width: | Height: | Size: 271 KiB |
BIN
game/images/game logo.png
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After Width: | Height: | Size: 286 KiB |
BIN
game/images/shiro angry.png
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After Width: | Height: | Size: 118 KiB |
BIN
game/images/shiro excited.png
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After Width: | Height: | Size: 125 KiB |
BIN
game/images/shiro happy.png
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After Width: | Height: | Size: 118 KiB |
BIN
game/images/shiro laugh.png
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After Width: | Height: | Size: 123 KiB |
BIN
game/images/shiro mortified.png
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After Width: | Height: | Size: 117 KiB |
BIN
game/images/shiro shock.png
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After Width: | Height: | Size: 120 KiB |
BIN
game/images/shiro stress.png
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After Width: | Height: | Size: 121 KiB |
BIN
game/images/shiro surprised.png
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After Width: | Height: | Size: 118 KiB |
BIN
game/images/shiro sus.png
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After Width: | Height: | Size: 127 KiB |
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game/images/shiro.png
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After Width: | Height: | Size: 116 KiB |
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game/images/web-presplash.png
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After Width: | Height: | Size: 2.2 MiB |
@@ -18,7 +18,7 @@ define config.name = _("Otomai")
|
|||||||
## Determines if the title given above is shown on the main menu screen. Set
|
## Determines if the title given above is shown on the main menu screen. Set
|
||||||
## this to False to hide the title.
|
## this to False to hide the title.
|
||||||
|
|
||||||
define gui.show_name = True
|
define gui.show_name = False
|
||||||
|
|
||||||
|
|
||||||
## The version of the game.
|
## The version of the game.
|
||||||
@@ -120,7 +120,7 @@ define config.window_hide_transition = Dissolve(.2)
|
|||||||
## Controls the default text speed. The default, 0, is infinite, while any other
|
## Controls the default text speed. The default, 0, is infinite, while any other
|
||||||
## number is the number of characters per second to type out.
|
## number is the number of characters per second to type out.
|
||||||
|
|
||||||
default preferences.text_cps = 0
|
default preferences.text_cps = 45
|
||||||
|
|
||||||
|
|
||||||
## The default auto-forward delay. Larger numbers lead to longer waits, with 0
|
## The default auto-forward delay. Larger numbers lead to longer waits, with 0
|
||||||
|
|||||||