13 Commits
0.0.3 ... 0.1.3

Author SHA1 Message Date
e033fd1488 Update Jenkinsfile 2025-01-25 18:23:20 +02:00
bde4926c5f Update Jenkinsfile 2025-01-25 18:22:29 +02:00
c69e1e7a29 Update Dockerfile 2025-01-25 17:54:13 +02:00
41d47fd6bd Update Jenkinsfile 2025-01-25 17:51:20 +02:00
3c30af0099 Add Jenkinsfile-prod 2025-01-25 17:49:15 +02:00
24b536857b Finished UI translation
check releases for info
2025-01-23 16:44:08 +02:00
682e0d660d Halfway Graphical Point Release
i put all of the details in the new release
2025-01-19 18:47:35 +02:00
5ba5cefd23 akai is done yayyy
and with that all of the main routes are done. next up will be putting all of the actual assets in and also the secret endings. wahoo
2025-01-12 17:37:18 +02:00
5496b76370 final part of shiro's route! akai route is next 2025-01-08 18:40:17 +02:00
c2348fa700 part 3 of shiro's route wahoo
next up are the endings. whoo
2025-01-07 15:00:26 +02:00
35c7ef0cb6 shiro route part 2
second part is done! probably will come back to it to see if we can bridge it in a nicer way. tomorrow we end this route (hopefully)
2025-01-06 22:53:58 +02:00
8f545fb137 got the hang of this
okay Now it should be working fine!! i think!! i hope!!
all of the new UI updates, aswell as the script being done up to aoi's route and a bit further (with the start to shiro's route). wahoo
2025-01-05 18:41:37 +02:00
061f9d23c1 test
god i hope this works
2025-01-05 18:33:23 +02:00
171 changed files with 4446 additions and 196 deletions

3
.vs/ProjectSettings.json Normal file
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@@ -0,0 +1,3 @@
{
"CurrentProjectSetting": null
}

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@@ -0,0 +1,8 @@
{
"ExpandedNodes": [
"",
"\\game"
],
"SelectedNode": "\\game\\shiro_route.rpy",
"PreviewInSolutionExplorer": false
}

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.vs/otomai/v16/.suo Normal file

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.vs/slnx.sqlite Normal file

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@@ -1,2 +1,2 @@
FROM httpd:latest
COPY ./game-data/ /usr/local/apache2/htdocs
COPY ./game-data/ /usr/local/apache2/htdocs

12
Jenkinsfile vendored
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@@ -57,7 +57,7 @@ pipeline {
}
stage('Clean Old Container') {
steps {
catchError(buildResult: 'SUCCESS',message: 'Container doesn\'t exist on host, skipping...', stageResult: 'ABORTED') {
catchError(buildResult: 'SUCCESS', message: 'Container doesn\'t exist on host, skipping...', stageResult: 'ABORTED') {
sh 'docker stop otomai'
sh 'docker rm otomai'
}
@@ -80,4 +80,14 @@ pipeline {
}
}
}
post {
success {
// Trigger the deploy-prod-job on success of the build
build job: 'otomai-prod', wait: false
}
failure {
// Optionally, you can handle failure scenarios (e.g., notify team, etc.)
echo "Build failed, deployment not triggered."
}
}
}

31
Jenkinsfile-prod Normal file
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@@ -0,0 +1,31 @@
pipeline {
agent {
label 'prod' // Runs on a node labeled 'prod'
}
stages {
stage('Clean Old Container') {
steps {
script {
catchError(buildResult: 'SUCCESS', message: 'Container doesn\'t exist on host, skipping...', stageResult: 'ABORTED') {
sh 'docker stop game-pod1'
sh 'docker rm game-pod1'
}
}
}
}
stage('Run new container in Production') {
steps {
script {
// Define registry credentials and image name
def registryCredentialsId = '7e506860-ca64-47bd-92a8-1a591dd12cba'
def imageName = 'git.ruff.co.il/amai.ig/otomai:latest'
// Login to registry and run container in prod environment
docker.withRegistry('https://git.ruff.co.il', registryCredentialsId) {
docker.image(imageName).run('-p 22443:80 --name game-pod1')
}
}
}
}
}
}

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@@ -2,13 +2,9 @@
errors listed below, and try again.
File "game/script.rpy", line 44: choice menuitem expects a non-empty block.
"אני גם אוהב פפסי":
^
File "game/script.rpy", line 47: Line is indented, but the preceding jump statement statement does not expect a block. Please check this line's indentation. You may have forgotten a colon (:).
"אני לא אוהב פפסי":
^
File "game/screens.rpy", line 1184: 'gui' is not a keyword argument or valid child of the screen statement.
gui.ARE_YOU_SURE:
^
Ren'Py Version: Ren'Py 8.3.2.24090902
Sat Sep 28 09:59:45 2024
Thu Jan 23 15:49:22 2025

135
game/.vscode/settings.json vendored Normal file
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@@ -0,0 +1,135 @@
{
"files.exclude": {
"**/*.rpyc": true,
"**/*.rpa": true,
"**/*.rpymc": true,
"**/cache/": true
},
"editor.tokenColorCustomizations": {
"textMateRules": [
{
"scope": "renpy.meta.plain",
"settings": {
"fontStyle": ""
}
},
{
"scope": "renpy.meta.i",
"settings": {
"fontStyle": "italic"
}
},
{
"scope": "renpy.meta.b",
"settings": {
"fontStyle": "bold"
}
},
{
"scope": [
"renpy.meta.u",
"renpy.meta.a"
],
"settings": {
"fontStyle": "underline"
}
},
{
"scope": "renpy.meta.s",
"settings": {
"fontStyle": "strikethrough"
}
},
{
"scope": "renpy.meta.i renpy.meta.b",
"settings": {
"fontStyle": "italic bold"
}
},
{
"scope": "renpy.meta.i renpy.meta.u",
"settings": {
"fontStyle": "italic underline"
}
},
{
"scope": "renpy.meta.i renpy.meta.s",
"settings": {
"fontStyle": "italic strikethrough"
}
},
{
"scope": "renpy.meta.b renpy.meta.u",
"settings": {
"fontStyle": "bold underline"
}
},
{
"scope": "renpy.meta.b renpy.meta.s",
"settings": {
"fontStyle": "bold strikethrough"
}
},
{
"scope": "renpy.meta.u renpy.meta.s",
"settings": {
"fontStyle": "underline strikethrough"
}
},
{
"scope": "renpy.meta.i renpy.meta.b renpy.meta.u",
"settings": {
"fontStyle": "italic bold underline"
}
},
{
"scope": "renpy.meta.i renpy.meta.b renpy.meta.s",
"settings": {
"fontStyle": "italic bold strikethrough"
}
},
{
"scope": "renpy.meta.i renpy.meta.u renpy.meta.s",
"settings": {
"fontStyle": "italic underline strikethrough"
}
},
{
"scope": "renpy.meta.b renpy.meta.u renpy.meta.s",
"settings": {
"fontStyle": "bold underline strikethrough"
}
},
{
"scope": "renpy.meta.i renpy.meta.b renpy.meta.u renpy.meta.s",
"settings": {
"fontStyle": "italic bold underline strikethrough"
}
},
{
"scope": "renpy.meta.color.text",
"settings": {
"foreground": "#ffffff"
}
},
{
"scope": "renpy.meta.color.#fff",
"settings": {
"foreground": "#fff"
}
},
{
"scope": "renpy.meta.color.#ff0000",
"settings": {
"foreground": "#ff0000"
}
},
{
"scope": "renpy.meta.color.#5e9cff",
"settings": {
"foreground": "#5e9cff"
}
}
]
}
}

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11
game/cache/shaders.txt vendored Normal file
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@@ -0,0 +1,11 @@
renpy.dissolve renpy.dissolve
renpy.solid
renpy.ftl
renpy.alpha renpy.geometry renpy.texture
renpy.dissolve renpy.geometry
renpy.matrixcolor renpy.texture

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@@ -30,11 +30,11 @@ define config.check_conflicting_properties = True
define gui.accent_color = '#990000'
## The color used for a text button when it is neither selected nor hovered.
define gui.idle_color = '#707070'
define gui.idle_color = '#ffffff'
## The small color is used for small text, which needs to be brighter/darker to
## achieve the same effect.
define gui.idle_small_color = '#606060'
define gui.idle_small_color = '#e2e2e2'
## The color that is used for buttons and bars that are hovered.
define gui.hover_color = '#990000'
@@ -52,20 +52,20 @@ define gui.muted_color = '#c16666'
define gui.hover_muted_color = '#d69999'
## The colors used for dialogue and menu choice text.
define gui.text_color = '#404040'
define gui.interface_text_color = '#404040'
define gui.text_color = '#ffffff'
define gui.interface_text_color = '#858585'
## Fonts and Font Sizes ########################################################
## The font used for in-game text.
define gui.text_font = "DejaVuSans.ttf"
define gui.text_font = "Assistant-Regular.ttf"
## The font used for character names.
define gui.name_text_font = "DejaVuSans.ttf"
define gui.name_text_font = "Rubik-ExtraBold.ttf"
## The font used for out-of-game text.
define gui.interface_text_font = "DejaVuSans.ttf"
define gui.interface_text_font = "Assistant-Bold.ttf"
## The size of normal dialogue text.
define gui.text_size = 33
@@ -108,12 +108,12 @@ define gui.textbox_yalign = 1.0
## The placement of the speaking character's name, relative to the textbox.
## These can be a whole number of pixels from the left or top, or 0.5 to center.
define gui.name_xpos = 360
define gui.name_xpos = 0.82
define gui.name_ypos = 0
## The horizontal alignment of the character's name. This can be 0.0 for left-
## aligned, 0.5 for centered, and 1.0 for right-aligned.
define gui.name_xalign = 0.0
define gui.name_xalign = 1.0
## The width, height, and borders of the box containing the character's name, or
## None to automatically size it.
@@ -132,7 +132,7 @@ define gui.namebox_tile = False
## The placement of dialogue relative to the textbox. These can be a whole
## number of pixels relative to the left or top side of the textbox, or 0.5 to
## center.
define gui.dialogue_xpos = 402
define gui.dialogue_xpos = 0.75
define gui.dialogue_ypos = 75
## The maximum width of dialogue text, in pixels.
@@ -140,7 +140,7 @@ define gui.dialogue_width = 1116
## The horizontal alignment of the dialogue text. This can be 0.0 for left-
## aligned, 0.5 for centered, and 1.0 for right-aligned.
define gui.dialogue_text_xalign = 0.0
define gui.dialogue_text_xalign = 1.0
## Buttons #####################################################################
@@ -173,7 +173,7 @@ define gui.button_text_insensitive_color = gui.insensitive_color
## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
## is right).
define gui.button_text_xalign = 0.0
define gui.button_text_xalign = 1.0
## These variables override settings for different kinds of buttons. Please see
@@ -190,7 +190,7 @@ define gui.confirm_button_text_xalign = 0.5
define gui.page_button_borders = Borders(15, 6, 15, 6)
define gui.quick_button_borders = Borders(15, 6, 15, 0)
define gui.quick_button_borders = Borders(15, 6, 15, 5)
define gui.quick_button_text_size = 21
define gui.quick_button_text_idle_color = gui.idle_small_color
define gui.quick_button_text_selected_color = gui.accent_color
@@ -250,7 +250,7 @@ define gui.file_slot_rows = 2
## The position of the left side of the navigation buttons, relative to the left
## side of the screen.
define gui.navigation_xpos = 60
define gui.navigation_xpos = 200
## The vertical position of the skip indicator.
define gui.skip_ypos = 15
@@ -389,17 +389,17 @@ define gui.nvl_name_width = 225
define gui.nvl_name_xalign = 1.0
## The position, width, and alignment of the dialogue text.
define gui.nvl_text_xpos = 675
define gui.nvl_text_ypos = 12
define gui.nvl_text_width = 885
define gui.nvl_text_xalign = 0.0
define gui.nvl_text_xpos = 1400
define gui.nvl_text_ypos = 40
define gui.nvl_text_width = 1000
define gui.nvl_text_xalign = 1.0
## The position, width, and alignment of nvl_thought text (the text said by the
## nvl_narrator character.)
define gui.nvl_thought_xpos = 360
define gui.nvl_thought_ypos = 0
define gui.nvl_thought_width = 1170
define gui.nvl_thought_xalign = 0.0
define gui.nvl_thought_xalign = 1.0
## The position of nvl menu_buttons.
define gui.nvl_button_xpos = 675

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