All of the assets are finally here

description in release!
This commit is contained in:
2025-02-05 13:23:35 +02:00
parent 24b536857b
commit efc60b73ad
123 changed files with 533 additions and 125 deletions

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game/gallery.rpy Normal file
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init python:
# Step 1. Create the gallery object.
g = Gallery()
g.locked_button = "button_gallery_locked"
# Step 2. Add buttons and images to the gallery.
# aoi good ending
g.button("סוף טוב אאוי")
g.condition("persistent.aoi_ending")
g.image("cg_aoi_good")
# aoi bad ending
g.button("סוף רע אאוי")
g.condition("persistent.aoi_ending_bad")
g.image("cg_aoi_bad")
# shiro good ending
g.button("סוף טוב שירו")
g.condition("persistent.shiro_ending")
g.image("cg_shiro_good")
# shiro bad ending
g.button("סוף רע שירו")
g.condition("persistent.shiro_ending_bad")
g.image("cg_shiro_bad")
# akai good ending
g.button("סוף טוב אקאי")
g.condition("persistent.akai_ending")
g.image("cg_akai_good")
# akai bad ending
g.button("סוף רע אקאי")
g.condition("persistent.akai_ending_bad")
g.image("cg_akai_bad")
# The transition used when switching images.
g.transition = dissolve
# Step 3. The gallery screen we use.
screen gallery:
# Ensure this replaces the main menu.
tag menu
# The background.
add "bg_contest_stage_front"
# A grid of buttons.
grid 3 3:
xfill True
yfill True
yoffset 80
# Call make_button to show a particular button.
add g.make_button("סוף טוב אאוי", "button_aoi_good", xalign=0.5, yalign=0.5, xzoom=0.1, yzoom=0.1)
add g.make_button("סוף רע אאוי", "button_aoi_bad", xalign=0.5, yalign=0.5, xzoom=0.1, yzoom=0.1)
add g.make_button("סוף טוב שירו", "button_shiro_good", xalign=0.5, yalign=0.5, xzoom=0.1,yzoom=0.1)
add g.make_button("סוף רע שירו", "button_shiro_bad", xalign=0.5, yalign=0.5, zoom=0.1)
add g.make_button("סוף טוב אקאי", "button_akai_good", xalign=0.5, yalign=0.5, zoom=0.1)
add g.make_button("סוף רע אקאי", "button_akai_bad", xalign=0.5, yalign=0.5, zoom=0.1)
# The screen is responsible for returning to the main menu. It could also
# navigate to other gallery screens.
textbutton "חזור" action Return() xalign 0.5 yalign 0.8