got the hang of this
okay Now it should be working fine!! i think!! i hope!! all of the new UI updates, aswell as the script being done up to aoi's route and a bit further (with the start to shiro's route). wahoo
BIN
game/Assistant-Bold.ttf
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game/Assistant-Light.ttf
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game/Assistant-Medium.ttf
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game/Assistant-Regular.ttf
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game/Rubik-Black.ttf
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game/Rubik-Bold.ttf
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game/Rubik-ExtraBold.ttf
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1065
game/aoi_route.rpy
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game/aoi_route.rpyc
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game/audio/bgm_bad_ending.mp3
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game/audio/bgm_convention.mp3
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game/audio/bgm_cosplay_contest.mp3
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game/audio/bgm_crisis.mp3
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game/audio/bgm_magical.flac
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game/audio/bgm_weird.mp3
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game/audio/sfx_awkward_clap.mp3
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game/audio/sfx_crowd_cheer.mp3
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game/audio/sfx_drumroll.mp3
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game/audio/sfx_gasp.mp3
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game/audio/sfx_mic_drop.mp3
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game/audio/sfx_train_arrive.wav
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game/audio/sfx_train_door_open.wav
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game/cache/bytecode-39.rpyb
vendored
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game/cache/py3analysis.rpyb
vendored
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game/cache/screens.rpyb
vendored
11
game/cache/shaders.txt
vendored
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@@ -0,0 +1,11 @@
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renpy.solid
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renpy.alpha renpy.texture
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renpy.matrixcolor renpy.texture
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renpy.dissolve renpy.geometry
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renpy.geometry renpy.solid
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renpy.texture
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22
game/gui.rpy
@@ -30,7 +30,7 @@ define config.check_conflicting_properties = True
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define gui.accent_color = '#990000'
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define gui.accent_color = '#990000'
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## The color used for a text button when it is neither selected nor hovered.
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## The color used for a text button when it is neither selected nor hovered.
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define gui.idle_color = '#707070'
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define gui.idle_color = '#ffffff'
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## The small color is used for small text, which needs to be brighter/darker to
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## The small color is used for small text, which needs to be brighter/darker to
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## achieve the same effect.
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## achieve the same effect.
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@@ -52,20 +52,20 @@ define gui.muted_color = '#c16666'
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define gui.hover_muted_color = '#d69999'
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define gui.hover_muted_color = '#d69999'
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## The colors used for dialogue and menu choice text.
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## The colors used for dialogue and menu choice text.
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define gui.text_color = '#404040'
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define gui.text_color = '#ffffff'
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define gui.interface_text_color = '#404040'
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define gui.interface_text_color = '#404040'
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## Fonts and Font Sizes ########################################################
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## Fonts and Font Sizes ########################################################
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## The font used for in-game text.
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## The font used for in-game text.
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define gui.text_font = "DejaVuSans.ttf"
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define gui.text_font = "Assistant-Regular.ttf"
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## The font used for character names.
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## The font used for character names.
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define gui.name_text_font = "DejaVuSans.ttf"
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define gui.name_text_font = "Rubik-ExtraBold.ttf"
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## The font used for out-of-game text.
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## The font used for out-of-game text.
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define gui.interface_text_font = "DejaVuSans.ttf"
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define gui.interface_text_font = "Assistant-Bold.ttf"
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## The size of normal dialogue text.
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## The size of normal dialogue text.
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define gui.text_size = 33
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define gui.text_size = 33
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@@ -108,12 +108,12 @@ define gui.textbox_yalign = 1.0
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## The placement of the speaking character's name, relative to the textbox.
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## The placement of the speaking character's name, relative to the textbox.
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## These can be a whole number of pixels from the left or top, or 0.5 to center.
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## These can be a whole number of pixels from the left or top, or 0.5 to center.
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define gui.name_xpos = 360
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define gui.name_xpos = 0.82
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define gui.name_ypos = 0
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define gui.name_ypos = 0
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## The horizontal alignment of the character's name. This can be 0.0 for left-
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## The horizontal alignment of the character's name. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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define gui.name_xalign = 0.0
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define gui.name_xalign = 1.0
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## The width, height, and borders of the box containing the character's name, or
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## The width, height, and borders of the box containing the character's name, or
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## None to automatically size it.
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## None to automatically size it.
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@@ -132,7 +132,7 @@ define gui.namebox_tile = False
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## The placement of dialogue relative to the textbox. These can be a whole
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## The placement of dialogue relative to the textbox. These can be a whole
|
||||||
## number of pixels relative to the left or top side of the textbox, or 0.5 to
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## number of pixels relative to the left or top side of the textbox, or 0.5 to
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||||||
## center.
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## center.
|
||||||
define gui.dialogue_xpos = 402
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define gui.dialogue_xpos = 0.75
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define gui.dialogue_ypos = 75
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define gui.dialogue_ypos = 75
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||||||
## The maximum width of dialogue text, in pixels.
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## The maximum width of dialogue text, in pixels.
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||||||
@@ -140,7 +140,7 @@ define gui.dialogue_width = 1116
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## The horizontal alignment of the dialogue text. This can be 0.0 for left-
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## The horizontal alignment of the dialogue text. This can be 0.0 for left-
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
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## aligned, 0.5 for centered, and 1.0 for right-aligned.
|
||||||
define gui.dialogue_text_xalign = 0.0
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define gui.dialogue_text_xalign = 1.0
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## Buttons #####################################################################
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## Buttons #####################################################################
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@@ -173,7 +173,7 @@ define gui.button_text_insensitive_color = gui.insensitive_color
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## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
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## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
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## is right).
|
## is right).
|
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define gui.button_text_xalign = 0.0
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define gui.button_text_xalign = 1.0
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|
||||||
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|
||||||
## These variables override settings for different kinds of buttons. Please see
|
## These variables override settings for different kinds of buttons. Please see
|
||||||
@@ -250,7 +250,7 @@ define gui.file_slot_rows = 2
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## The position of the left side of the navigation buttons, relative to the left
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## The position of the left side of the navigation buttons, relative to the left
|
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## side of the screen.
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## side of the screen.
|
||||||
define gui.navigation_xpos = 60
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define gui.navigation_xpos = 200
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|
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## The vertical position of the skip indicator.
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## The vertical position of the skip indicator.
|
||||||
define gui.skip_ypos = 15
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define gui.skip_ypos = 15
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game/gui.rpyc
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Before Width: | Height: | Size: 7.1 KiB After Width: | Height: | Size: 81 KiB |
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 904 KiB |
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 1.0 MiB |
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 74 KiB |
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Before Width: | Height: | Size: 39 KiB After Width: | Height: | Size: 63 KiB |
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Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 50 KiB |
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game/images/akai excited.png
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After Width: | Height: | Size: 135 KiB |
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game/images/akai focus.png
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After Width: | Height: | Size: 121 KiB |
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game/images/akai happy.png
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After Width: | Height: | Size: 125 KiB |
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game/images/akai happyclosed.png
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After Width: | Height: | Size: 124 KiB |
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game/images/akai stress.png
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After Width: | Height: | Size: 127 KiB |
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game/images/akai.png
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After Width: | Height: | Size: 122 KiB |
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game/images/aoi angry.png
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After Width: | Height: | Size: 134 KiB |
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game/images/aoi embarrased.png
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After Width: | Height: | Size: 129 KiB |
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game/images/aoi excited.png
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After Width: | Height: | Size: 134 KiB |
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game/images/aoi happy.png
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After Width: | Height: | Size: 135 KiB |
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game/images/aoi sad.png
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After Width: | Height: | Size: 127 KiB |
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game/images/aoi smug.png
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After Width: | Height: | Size: 132 KiB |
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game/images/aoi surprised.png
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After Width: | Height: | Size: 127 KiB |
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game/images/aoi think.png
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After Width: | Height: | Size: 134 KiB |
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game/images/aoi worry.png
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After Width: | Height: | Size: 131 KiB |
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game/images/aoi.png
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After Width: | Height: | Size: 132 KiB |
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game/images/aoi2024.png
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After Width: | Height: | Size: 668 KiB |
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game/images/bg_cafeteria.png
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After Width: | Height: | Size: 1.0 MiB |
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game/images/bg_con_booth_1.png
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After Width: | Height: | Size: 1.4 MiB |
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game/images/bg_con_booths.png
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After Width: | Height: | Size: 1.5 MiB |
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game/images/bg_con_entrance.png
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After Width: | Height: | Size: 1.2 MiB |
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game/images/bg_con_stairs.png
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After Width: | Height: | Size: 1.4 MiB |
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game/images/bg_contest_crowd.png
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After Width: | Height: | Size: 1.3 MiB |
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game/images/bg_contest_outside.png
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After Width: | Height: | Size: 1.5 MiB |
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game/images/bg_contest_stage.png
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After Width: | Height: | Size: 780 KiB |
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game/images/bg_contest_stage_front.png
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After Width: | Height: | Size: 322 KiB |
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game/images/bg_cosplay_fix.png
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After Width: | Height: | Size: 1.2 MiB |
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Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 834 KiB |
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game/images/bg_inside_train_2.png
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After Width: | Height: | Size: 1.0 MiB |
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game/images/bg_lecture.png
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After Width: | Height: | Size: 1.0 MiB |
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game/images/bg_staff_hallway.png
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After Width: | Height: | Size: 884 KiB |
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game/images/bg_staff_room.png
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After Width: | Height: | Size: 631 KiB |
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game/images/bg_stage_back.png
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After Width: | Height: | Size: 1.1 MiB |
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game/images/bg_stage_empty.png
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After Width: | Height: | Size: 507 KiB |
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game/images/bg_train_arrive.png
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After Width: | Height: | Size: 1.0 MiB |
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Before Width: | Height: | Size: 2.4 MiB After Width: | Height: | Size: 1.2 MiB |
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game/images/cg_aoi_bad.jpg
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After Width: | Height: | Size: 103 KiB |
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game/images/cg_aoi_good.jpg
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After Width: | Height: | Size: 126 KiB |
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game/images/game logo.png
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After Width: | Height: | Size: 286 KiB |
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game/images/shiro angry.png
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After Width: | Height: | Size: 118 KiB |
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game/images/shiro happy.png
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After Width: | Height: | Size: 118 KiB |
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game/images/shiro laugh.png
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After Width: | Height: | Size: 123 KiB |
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game/images/shiro mortified.png
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After Width: | Height: | Size: 117 KiB |
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game/images/shiro shock.png
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After Width: | Height: | Size: 120 KiB |
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game/images/shiro stress.png
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After Width: | Height: | Size: 121 KiB |
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game/images/shiro surprised.png
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After Width: | Height: | Size: 118 KiB |
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game/images/shiro sus.png
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After Width: | Height: | Size: 127 KiB |
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game/images/shiro.png
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After Width: | Height: | Size: 116 KiB |
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game/images/web-presplash.png
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After Width: | Height: | Size: 2.2 MiB |
@@ -18,7 +18,7 @@ define config.name = _("Otomai")
|
|||||||
## Determines if the title given above is shown on the main menu screen. Set
|
## Determines if the title given above is shown on the main menu screen. Set
|
||||||
## this to False to hide the title.
|
## this to False to hide the title.
|
||||||
|
|
||||||
define gui.show_name = True
|
define gui.show_name = False
|
||||||
|
|
||||||
|
|
||||||
## The version of the game.
|
## The version of the game.
|
||||||
@@ -120,7 +120,7 @@ define config.window_hide_transition = Dissolve(.2)
|
|||||||
## Controls the default text speed. The default, 0, is infinite, while any other
|
## Controls the default text speed. The default, 0, is infinite, while any other
|
||||||
## number is the number of characters per second to type out.
|
## number is the number of characters per second to type out.
|
||||||
|
|
||||||
default preferences.text_cps = 0
|
default preferences.text_cps = 45
|
||||||
|
|
||||||
|
|
||||||
## The default auto-forward delay. Larger numbers lead to longer waits, with 0
|
## The default auto-forward delay. Larger numbers lead to longer waits, with 0
|
||||||
|
|||||||