got the hang of this

okay Now it should be working fine!! i think!! i hope!!
all of the new UI updates, aswell as the script being done up to aoi's route and a bit further (with the start to shiro's route). wahoo
This commit is contained in:
2025-01-05 18:41:37 +02:00
parent 061f9d23c1
commit 8f545fb137
112 changed files with 1762 additions and 86 deletions

View File

@@ -30,7 +30,7 @@ define config.check_conflicting_properties = True
define gui.accent_color = '#990000'
## The color used for a text button when it is neither selected nor hovered.
define gui.idle_color = '#707070'
define gui.idle_color = '#ffffff'
## The small color is used for small text, which needs to be brighter/darker to
## achieve the same effect.
@@ -52,20 +52,20 @@ define gui.muted_color = '#c16666'
define gui.hover_muted_color = '#d69999'
## The colors used for dialogue and menu choice text.
define gui.text_color = '#404040'
define gui.text_color = '#ffffff'
define gui.interface_text_color = '#404040'
## Fonts and Font Sizes ########################################################
## The font used for in-game text.
define gui.text_font = "DejaVuSans.ttf"
define gui.text_font = "Assistant-Regular.ttf"
## The font used for character names.
define gui.name_text_font = "DejaVuSans.ttf"
define gui.name_text_font = "Rubik-ExtraBold.ttf"
## The font used for out-of-game text.
define gui.interface_text_font = "DejaVuSans.ttf"
define gui.interface_text_font = "Assistant-Bold.ttf"
## The size of normal dialogue text.
define gui.text_size = 33
@@ -108,12 +108,12 @@ define gui.textbox_yalign = 1.0
## The placement of the speaking character's name, relative to the textbox.
## These can be a whole number of pixels from the left or top, or 0.5 to center.
define gui.name_xpos = 360
define gui.name_xpos = 0.82
define gui.name_ypos = 0
## The horizontal alignment of the character's name. This can be 0.0 for left-
## aligned, 0.5 for centered, and 1.0 for right-aligned.
define gui.name_xalign = 0.0
define gui.name_xalign = 1.0
## The width, height, and borders of the box containing the character's name, or
## None to automatically size it.
@@ -132,7 +132,7 @@ define gui.namebox_tile = False
## The placement of dialogue relative to the textbox. These can be a whole
## number of pixels relative to the left or top side of the textbox, or 0.5 to
## center.
define gui.dialogue_xpos = 402
define gui.dialogue_xpos = 0.75
define gui.dialogue_ypos = 75
## The maximum width of dialogue text, in pixels.
@@ -140,7 +140,7 @@ define gui.dialogue_width = 1116
## The horizontal alignment of the dialogue text. This can be 0.0 for left-
## aligned, 0.5 for centered, and 1.0 for right-aligned.
define gui.dialogue_text_xalign = 0.0
define gui.dialogue_text_xalign = 1.0
## Buttons #####################################################################
@@ -173,7 +173,7 @@ define gui.button_text_insensitive_color = gui.insensitive_color
## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0
## is right).
define gui.button_text_xalign = 0.0
define gui.button_text_xalign = 1.0
## These variables override settings for different kinds of buttons. Please see
@@ -250,7 +250,7 @@ define gui.file_slot_rows = 2
## The position of the left side of the navigation buttons, relative to the left
## side of the screen.
define gui.navigation_xpos = 60
define gui.navigation_xpos = 200
## The vertical position of the skip indicator.
define gui.skip_ypos = 15