Halfway Graphical Point Release
i put all of the details in the new release
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66
game/sprite_settings.rpy
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66
game/sprite_settings.rpy
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## sprite settings: aoi
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layeredimage aoi:
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always if_not["smug","angry","embarrased","think","sangry"]:
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"aoi_body_none"
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group body auto if_any["smug","angry","embarrased","think","sangry"]:
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attribute embarrased:
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"aoi_body_angry"
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attribute think:
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"aoi_body_angry"
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attribute sangry:
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"aoi_body_angry"
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group face auto:
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pos(251,158)
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attribute none default
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attribute laugh:
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"aoi_face_smug"
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attribute happy:
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"aoi_face_excited"
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attribute think:
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"aoi_face_worry"
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## sprite settings: akai
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layeredimage akai:
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always:
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"akai_base"
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always if_not "excited":
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"akai_body_gesture_none"
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group face:
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attribute none default
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pos (192,90)
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attribute excited:
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"akai_face_excited"
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attribute happy:
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"akai_face_smile"
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attribute happyclosed:
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"akai_face_smile"
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attribute laugh:
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"akai_face_smile"
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attribute happy_stress:
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"akai_face_smile"
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attribute focus:
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"akai_face_eyesclosed"
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attribute surprised:
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"akai_face_embarrassed"
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attribute stress:
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"akai_face_embarrassed"
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attribute serious:
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"akai_face_worry"
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attribute serious_stress:
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"akai_face_worry"
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attribute angry:
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"akai_face_worry"
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attribute think:
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"akai_face_worry"
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group body_gesture auto:
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attribute none default
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attribute excited
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