diff --git a/game/akai_route.rpy b/game/akai_route.rpy index d067a8f..d077121 100644 --- a/game/akai_route.rpy +++ b/game/akai_route.rpy @@ -146,6 +146,8 @@ label akai_route: ak stress "אה? כן, כן, הכל בסדר." + show akai -stress + ak "מאשה היא אחראית המתנדבים. היא זו שמחליטה בסוף הכנס הזה אם אהיה חבר סגל או לא." p "אה... בגלל זה היית כל כך לחוץ מולה..." @@ -414,7 +416,7 @@ label akai_route: ak "טוב, כן, ביקשו ממני להחליף את–" - am "קייה!!!איזה כבוד הוא לי!!!" + am "קייה!!! איזה כבוד הוא לי!!!" am "אקאי בכבודו ובעצמו!!!" @@ -575,9 +577,9 @@ label akai_route: play music bgm_weird - am "מה... מה קרה?" + am2 "מה... מה קרה?" - am "נרדמתי?" + am2 "נרדמתי?" ak "...כן." @@ -675,9 +677,9 @@ label akai_route: p "ותראה, אפילו עמית מתעוררת!" - am "מה... מה קרה?" + am2 "מה... מה קרה?" - am "נרדמתי? + am2 "נרדמתי? {=emoji}⊙.☉" ak "...כן, אבל אל תדאגי!" @@ -690,7 +692,7 @@ label akai_route: am "אני לא מאמינה שפספסתי את זה שהיו שניים מתוך שלושת המאסקוטים של אמא\"י באותה הסצנה במשחק!!! {=emoji}😩" - am "איך אני אתמודד עם זה?!?!" + am "אוי ואבוי... איך אני אתמודד עם זה?!?!" p "...נראה לי עדיף שאולי לא תראי אותו יותר מדי מקרוב." @@ -708,6 +710,8 @@ label akai_route: am "כן, אקאי סנפאי! {=emoji}😙" + show akai -stress + "המשמרת המשיכה בלי עוד תקלות מיוחדות. קצת דבק פה, ספריי לפאה שם. אקאי נראה הרבה יותר בטוח בעצמו מול קוספליירים אחרים, לא היית מנחש שהוא רק גופר ולא קוספלייר מיומן." stop music fadeout 1.0 @@ -722,6 +726,8 @@ label akai_route: show akai with dissolve + "אקאי ואתה סיימתם את המשמרת כשלפתע הפלאפון של אקאי התחיל לצלצל." + play sound sfx_phone pause 1.0 @@ -1199,161 +1205,163 @@ label akai_route: ## route endings - label akai_route_end: + label akai_route_end: - scene bg_stage_empty with fade + scene bg_stage_empty with fade - "הכנס לקראת סיומו, אקאי ואתה ממשיכים לעזור פה ושם בפעולות פירוק וקיפול של דוכני הכנס השונים." + "הכנס לקראת סיומו, אקאי ואתה ממשיכים לעזור פה ושם בפעולות פירוק וקיפול של דוכני הכנס השונים." + + show akai with dissolve + + p "וואו, אני לא מאמין שהיום כבר נגמר." + + ak happy "כן אה? עבר יחסית מהר." + + p "טוב, עוד מעט הרכבת חזרה הביתה... אתה מתקפל או...?" + + ak stress "אהה... כן, כדאי..." + + p "מה קרה?" + + ak "כל הכנס עבר ולא קיבלתי אפילו סימן אם רוצים להכניס אותי לסגל. מה, הייתי כל כך גרוע?" + + p "אני לא בטוח שזה עובד ככה, בטח תצטרך לחזור הביתה, יעבירו עליך משוב ואז לקראת הכנס הבא יגייסו אותך." + + "הערת צד: הוא צודק." + + ak "כן? אולי אני באמת קצת מגזים..." + + play sound sfx_phone + + "הפלאפון של אקאי מצלצל ואתה רואה שזו מאשה ביינוש. אקאי עונה לה וזיעה קרה מכסה את מצחו." + + ak serious_stress "כן. אני בא עכשיו." + + p "מה היא אמרה?" + + ak serious "היא קוראת לי לחדר הסגל, היא אמרה שיש לה משהו להודיע לי." + + p "...נקווה שאלו חדשות טובות..." + + if ending_progress >= 2: + jump akai_route_end_good + else: + jump akai_route_end_bad + + label akai_route_end_good: + + scene black with fade + + "אקאי הולך לחדר הסגל. הלב שלו פועם בחוזקה. למרות זאת, הוא יודע שעשה עבודה טובה." + + "העבודה הקשה שלך ושלו לבטח נראתה על ידי חברי הסגל. הם בטוח שמו לב כמה הוא רציני, אחראי ומתחשב." + + "אקאי הגיע לחדר הסגל, הדלת סגורה והוא שומע אנשים רבים מדברים מבעד לדלת." + + "הוא מושיט את ידו לכיוון הדלת ופותח אותה." + + scene cg_akai_good with fade + + play music bgm_good_ending + + hr "אקאי! בוא לפה מהר להכיר את שאר חברי הסגל!" + + hr "חברים, תכירו רשמית את אקאי! בכנס הבא הוא הולך להיות ה-ע' שלי בכוח אדם!" + + stf "לטס גווווו!!!" + + stf "כל הכבוד אקאי!!!" + + stf "כמה חיכינו שתצטרף לסגל!!!" + + ak "ב-באמת? אני הולך להיות חבר סגל?" + + stf "אחי, ראינו אותך מתרוצץ כל הכנס. בלב שלנו אתה כבר חבר סגל!" + + stf "ברוך הבא לצוות, אקאי!" + + ak "וואו, אני לא מאמין שסוף סוף הגעתי לזה, תודה רבה לכם, באמת!" + + "{=txtbold}הצלחתם לעזור לאקאי להגיע לתפקיד סגל, התפקיד שחלם עליו כל חייו." + + "{=txtbold}אקאי יזכור את זה, ואנחנו מקווים שגם אתם!" + + "{=txtbold}סוף טוב הכל טוב :)" + + $ persistent.akai_ending = True + + jump post_ending + + label akai_route_end_bad: + + scene black with fade + + "אקאי הולך לחדר הסגל. הלב שלו פועם בחוזקה. למרות זאת, הוא מקווה שעשה עבודה טובה." + + "אולי לא הכל היה מושלם, אבל הכל הסתדר בסוף. בטח הם יכירו בהשקעה הרבה של אקאי!" + + "אקאי הגיע לחדר הסגל, הדלת סגורה אבל יש שקט מהצד השני של הדלת." + + "הוא מושיט את ידו לכיוון הדלת במטרה לפתוח אותה, אבל מאשה יוצאת החוצה לפני שהוא מספיק." + + scene bg_staff_room with fade show akai with dissolve - p "וואו, אני לא מאמין שהיום כבר נגמר." + ak "מאשה, הכל בסדר?" - ak happy "כן אה? עבר יחסית מהר." + hr "אקאי, תראה... אני מאוד מאוד מעריכה את העבודה שלך היום ובכללי בארגון, אבל..." - p "טוב, עוד מעט הרכבת חזרה הביתה... אתה מתקפל או...?" + show akai serious_stress - ak stress "אהה... כן, כדאי..." + "נראה שהצבע עזב את פניו של אקאי, הוא חיוור לחלוטין." - p "מה קרה?" + hr "אולי עדיף לך בכנס הבא להישאר רק המאסקוט של אמא\"י." - ak "כל הכנס עבר ולא קיבלתי אפילו סימן אם רוצים להכניס אותי לסגל. מה, הייתי כל כך גרוע?" + ak "מ-מה?" - p "אני לא בטוח שזה עובד ככה, בטח תצטרך לחזור הביתה, יעבירו עליך משוב ואז לקראת הכנס הבא יגייסו אותך." + hr "ניסינו, באמת באמת, אבל כנראה שאתה צריך עוד קצת זמן עד שתהיה חבר סגל." - "הערת צד: הוא צודק." + hr "אני ממש מצטערת, ואני מעריכה את העבודה שלך. אבל לא נראה לי שנוכל להמשיך ככה לכנס הבא." - ak "כן? אולי אני באמת קצת מגזים..." + ak "אבל... אפילו לא כמתנדב?" - play sound sfx_phone + hr "זה באמת תלוי, אני לא כל כך בטוחה. אולי בתפקיד מצומצם יותר." - "הפלאפון של אקאי מצלצל ואתה רואה שזו מאשה ביינוש. אקאי עונה לה וזיעה קרה מכסה את מצחו." + hr "אני צריכה לחשוב על זה, מצטערת אקאי." - ak serious_stress "כן. אני בא עכשיו." + hr "כדאי לך להתחיל להתקדם הביתה." - p "מה היא אמרה?" + scene cg_akai_bad with fade - ak serious "מה היא אמרה?" + play music bgm_bad_ending - p "...נקווה שאלו חדשות טובות..." + "אקאי הצליח להגיע הביתה, הדמעות התחילו באמצע הדרך ולא הפסיקו מאז." - if ending_progress >= 2: - jump akai_route_end_good - else: - jump akai_route_end_bad + "לא נשאר לאקאי הרבה מה לעשות חוץ מלהיכנס לשמיכה ולנסות להרגע." - label akai_route_end_good: + ak "כדאי שאעדכן את שירו ואאוי שהגעתי הביתה." - scene black with fade + "הלפטופ היה לצידו. הוא הדליק אותו כדי לשלוח הודעה לחבריו ופתאום הדמעות התחילו שוב." - "אקאי הולך לחדר הסגל. הלב שלו פועם בחוזקה. למרות זאת, הוא יודע שעשה עבודה טובה." + "כל התמונות מהכנס שעלו במהלך היום והוא פספס היו פרושות לפניו. הוא מזהה גם את עצמו הולך וצוחק עם חברו החדש." - "העבודה הקשה שלך ושלו לבטח נראתה על ידי חברי הסגל. הם בטוח שמו לב כמה הוא רציני, אחראי ומתחשב." + "הוא לא האמין שיראה את ההתנדבות האחרונה שלו ככה. זה באמת הסוף?" - "אקאי הגיע לחדר הסגל, הדלת סגורה והוא שומע אנשים רבים מדברים מבעד לדלת." + "ככה הסיפור של אקאי בארגון האנימה נגמר? עם רק כמה תמונות באינטרנט על מי שהוא לא יהיה עוד לעולם?" - "הוא מושיט את ידו לכיוון הדלת ופותח אותה." + "אין לאקאי הרבה ברירה, הוא כנראה לא יצליח לישון הלילה." - scene cg_akai_good with fade + "{=txtbold}אקאי לא התקבל לסגל ועתידו כמתנדב בארגון נתון בסימן שאלה." - play music bgm_good_ending + "{=txtbold}לצערו של אקאי, הוא יזכור את זה." - hr "אקאי! בוא לפה מהר להכיר את שאר חברי הסגל!" + "{=txtbold}בעיקרון הגעת לסוף הרע ):" - hr "חברים, תכירו רשמית את אקאי! בכנס הבא הוא הולך להיות ה-ע' שלי בכוח אדם!" + $ persistent.akai_ending_bad = True - stf "לטס גווווו!!!" - - stf "כל הכבוד אקאי!!!" - - stf "כמה חיכינו שתצטרף לסגל!!!" - - ak "ב-באמת? אני הולך להיות חבר סגל?" - - stf "אחי, ראינו אותך מתרוצץ כל הכנס. בלב שלנו אתה כבר חבר סגל!" - - stf "ברוך הבא לצוות, אקאי!" - - ak "וואו, אני לא מאמין שסוף סוף הגעתי לזה, תודה רבה לכם, באמת!" - - "{=txtbold}הצלחתם לעזור לאקאי להגיע לתפקיד סגל, התפקיד שחלם עליו כל חייו." - - "{=txtbold}אקאי יזכור את זה, ואנחנו מקווים שגם אתם!" - - "{=txtbold}סוף טוב הכל טוב :)" - - $ persistent.akai_ending = True - - return - - label akai_route_end_bad: - - scene black with fade - - "אקאי הולך לחדר הסגל. הלב שלו פועם בחוזקה. למרות זאת, הוא מקווה שעשה עבודה טובה." - - "אולי לא הכל היה מושלם, אבל הכל הסתדר בסוף. בטח הם יכירו בהשקעה הרבה של אקאי!" - - "אקאי הגיע לחדר הסגל, הדלת סגורה אבל יש שקט מהצד השני של הדלת." - - "הוא מושיט את ידו לכיוון הדלת במטרה לפתוח אותה, אבל מאשה יוצאת החוצה לפני שהוא מספיק." - - scene bg_staff_room with fade - - show akai with dissolve - - ak "מאשה, הכל בסדר?" - - hr "אקאי, תראה... אני מאוד מאוד מעריכה את העבודה שלך היום ובכללי בארגון, אבל..." - - show akai serious_stress - - "נראה שהצבע עזב את פניו של אקאי, הוא חיוור לחלוטין." - - hr "אולי עדיף לך בכנס הבא להישאר רק המאסקוט של אמא\"י." - - ak "מ-מה?" - - hr "ניסינו, באמת באמת, אבל כנראה שאתה צריך עוד קצת זמן עד שתהיה חבר סגל." - - hr "אני ממש מצטערת, ואני מעריכה את העבודה שלך. אבל לא נראה לי שנוכל להמשיך ככה לכנס הבא." - - ak "אבל... אפילו לא כמתנדב?" - - hr "זה באמת תלוי, אני לא כל כך בטוחה. אולי בתפקיד מצומצם יותר." - - hr "אני צריכה לחשוב על זה, מצטערת אקאי." - - hr "כדאי לך להתחיל להתקדם הביתה." - - scene cg_akai_bad with fade - - play music bgm_bad_ending - - "אקאי הצליח להגיע הביתה, הדמעות התחילו באמצע הדרך ולא הפסיקו מאז." - - "לא נשאר לאקאי הרבה מה לעשות חוץ מלהיכנס לשמיכה ולנסות להרגע." - - ak "כדאי שאעדכן את שירו ואאוי שהגעתי הביתה." - - "הלפטופ היה לצידו. הוא הדליק אותו כדי לשלוח הודעה לחבריו ופתאום הדמעות התחילו שוב." - - "כל התמונות מהכנס שעלו במהלך היום והוא פספס היו פרושות לפניו. הוא מזהה גם את עצמו הולך וצוחק עם חברו החדש." - - "הוא לא האמין שיראה את ההתנדבות האחרונה שלו ככה. זה באמת הסוף?" - - "ככה הסיפור של אקאי בארגון האנימה נגמר? עם רק כמה תמונות באינטרנט על מי שהוא לא יהיה עוד לעולם?" - - "אין לאקאי הרבה ברירה, הוא כנראה לא יצליח לישון הלילה." - - "{=txtbold}אקאי לא התקבל לסגל ועתידו כמתנדב בארגון נתון בסימן שאלה." - - "{=txtbold}לצערו של אקאי, הוא יזכור את זה." - - "{=txtbold}בעיקרון הגעת לסוף הרע ):" - - $ persistent.akai_ending_bad = True - return + jump post_ending + return return \ No newline at end of file diff --git a/game/akai_route.rpyc b/game/akai_route.rpyc index a50c456..f53083c 100644 Binary files a/game/akai_route.rpyc and b/game/akai_route.rpyc differ diff --git a/game/aoi_route.rpy b/game/aoi_route.rpy index f7feb0f..83c8428 100644 --- a/game/aoi_route.rpy +++ b/game/aoi_route.rpy @@ -295,7 +295,7 @@ label aoi_route: ao "אמרו שאני משדרת את נטלישיקו באופן מושלם, מבחירת הבדים עד לבובה טי החצי גמור!" - ao "אין ספק שאני אעלה לבמה עכשיו!" + ao "אין ספק שאעלה לבמה עכשיו!" else: ao worry "לא משהו. השופטים שאלו אותי לגבי החלק בקוספליי שהיה חסר." @@ -407,7 +407,7 @@ label aoi_route: ao "מעולה!" - ao "יאללה, בוא נלך לכיוון האולם הראשי, עוד מעט מתחילה החזרה הגנרלית לתחרות!" + ao "יאללה, בוא נלך לכיוון האולם הראשי, עוד מעט מתחיל התדריך לתחרות!" stop music fadeout 1.0 @@ -601,7 +601,7 @@ label aoi_route: am "זה לא כאילו שהם מנסים להחיות את אמא שלהם או משהו. זה רק הוראות במה." - am "ובשביל אאוי… אני אעשה הכל!" + am "ובשביל אאוי… אעשה הכל!" am "בשבילך… קצת פחות." @@ -915,7 +915,7 @@ label aoi_route: $ persistent.aoi_ending = True - return + jump post_ending # aoi bad ending label aoi_bad_end: @@ -1077,6 +1077,6 @@ label aoi_route: $ persistent.aoi_ending_bad = True - return + jump post_ending return diff --git a/game/aoi_route.rpyc b/game/aoi_route.rpyc index e50bb26..f3183d9 100644 Binary files a/game/aoi_route.rpyc and b/game/aoi_route.rpyc differ diff --git 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diff --git a/game/images/web-presplash.png b/game/images/web-presplash.png deleted file mode 100644 index 5b67724..0000000 Binary files a/game/images/web-presplash.png and /dev/null differ diff --git a/game/images/web-presplash.webp b/game/images/web-presplash.webp new file mode 100644 index 0000000..8733eda Binary files /dev/null and b/game/images/web-presplash.webp differ diff --git a/game/options.rpy b/game/options.rpy index e8de53d..31fe889 100644 --- a/game/options.rpy +++ b/game/options.rpy @@ -127,7 +127,18 @@ define gui.about = _p(""" קאי דקל אנחל תום דגה - + + +{=txtbold_menu}דמות מקורית אקאי{/=txtbold_menu} + - ענן גיבסון + +{=txtbold_menu}דמות מקורית אאוי{/=txtbold_menu} + - סם דניאל ועינב יצחק + +{=txtbold_menu}דמות מקורית שירו{/=txtbold_menu} + - סם דניאל + + תודה לכל סגל הכנסים, המתנדבים והמתחרים. תודה מיוחדת לצוותי אמא"ידול, איידולפסט, קוספליי וכח אדם על ההשראה. יחי עמית נדבת. diff --git a/game/options.rpyc b/game/options.rpyc index fd73efb..6b9164b 100644 Binary files a/game/options.rpyc and b/game/options.rpyc differ diff --git a/game/saves/_reload-2-LT1.save b/game/saves/_reload-2-LT1.save index 2cc8b51..b962e75 100644 Binary files a/game/saves/_reload-2-LT1.save and b/game/saves/_reload-2-LT1.save differ diff --git a/game/saves/auto-1-LT1.save b/game/saves/auto-1-LT1.save index aa35e99..0a9480c 100644 Binary files a/game/saves/auto-1-LT1.save and b/game/saves/auto-1-LT1.save differ diff --git a/game/saves/auto-10-LT1.save b/game/saves/auto-10-LT1.save index 778f720..0adf503 100644 Binary files a/game/saves/auto-10-LT1.save and b/game/saves/auto-10-LT1.save differ diff --git a/game/saves/auto-2-LT1.save b/game/saves/auto-2-LT1.save index c3f2858..1e44fa5 100644 Binary files a/game/saves/auto-2-LT1.save and b/game/saves/auto-2-LT1.save differ diff --git a/game/saves/auto-3-LT1.save b/game/saves/auto-3-LT1.save index 7b5edc5..379350d 100644 Binary files a/game/saves/auto-3-LT1.save and b/game/saves/auto-3-LT1.save differ diff --git a/game/saves/auto-4-LT1.save b/game/saves/auto-4-LT1.save index 31130f6..7be3c46 100644 Binary files a/game/saves/auto-4-LT1.save and b/game/saves/auto-4-LT1.save differ diff --git a/game/saves/auto-5-LT1.save b/game/saves/auto-5-LT1.save index 5a1019b..aa9ab97 100644 Binary files a/game/saves/auto-5-LT1.save and b/game/saves/auto-5-LT1.save differ diff --git a/game/saves/auto-6-LT1.save b/game/saves/auto-6-LT1.save index ced5117..cde2ba9 100644 Binary files a/game/saves/auto-6-LT1.save and b/game/saves/auto-6-LT1.save differ diff --git a/game/saves/auto-7-LT1.save b/game/saves/auto-7-LT1.save index 5ac442e..5d0d514 100644 Binary files a/game/saves/auto-7-LT1.save and b/game/saves/auto-7-LT1.save differ diff --git a/game/saves/auto-8-LT1.save b/game/saves/auto-8-LT1.save index 0ee843c..749c79a 100644 Binary files a/game/saves/auto-8-LT1.save and b/game/saves/auto-8-LT1.save differ diff --git a/game/saves/auto-9-LT1.save b/game/saves/auto-9-LT1.save index 503d3ce..3da17ba 100644 Binary files a/game/saves/auto-9-LT1.save and b/game/saves/auto-9-LT1.save differ diff --git a/game/saves/navigation.json b/game/saves/navigation.json index e066d8f..5f09fcb 100644 --- a/game/saves/navigation.json +++ b/game/saves/navigation.json @@ -1 +1 @@ -{"error": false, "size": [1920, 1080], "name": "Otomai", "version": "1.0", "location": {"label": {"akai_route": ["game/akai_route.rpy", 2], "akai_route_1": ["game/akai_route.rpy", 6], "akai_route_1_bad": ["game/akai_route.rpy", 186], "akai_route_1_good": ["game/akai_route.rpy", 227], "akai_route_2": ["game/akai_route.rpy", 288], "akai_route_2_bad": ["game/akai_route.rpy", 526], "akai_route_2_good": ["game/akai_route.rpy", 599], "akai_route_3": ["game/akai_route.rpy", 719], "akai_route_3_bad": ["game/akai_route.rpy", 885], "akai_route_3_good": ["game/akai_route.rpy", 1016], "akai_route_end": ["game/akai_route.rpy", 1202], "akai_route_end_good": ["game/akai_route.rpy", 1245], "akai_route_end_bad": ["game/akai_route.rpy", 1289], "aoi_route": ["game/aoi_route.rpy", 2], "aoi_route_1": ["game/aoi_route.rpy", 5], "aoi_route_1_good": ["game/aoi_route.rpy", 118], "aoi_route_1_bad": ["game/aoi_route.rpy", 234], "aoi_route_2": ["game/aoi_route.rpy", 281], "aoi_route_2_good": ["game/aoi_route.rpy", 356], "aoi_route_2_bad": ["game/aoi_route.rpy", 419], "aoi_route_3": ["game/aoi_route.rpy", 474], "aoi_route_3_good": ["game/aoi_route.rpy", 519], "aoi_route_3_bad": ["game/aoi_route.rpy", 634], "aoi_route_end": ["game/aoi_route.rpy", 705], "aoi_good_end": ["game/aoi_route.rpy", 766], "aoi_bad_end": ["game/aoi_route.rpy", 921], "start": ["game/script.rpy", 128], "intro_scene": ["game/script.rpy", 142], "intro_choices": ["game/script.rpy", 266], "aoi_exp": ["game/script.rpy", 289], "shiro_exp": ["game/script.rpy", 335], "akai_exp": ["game/script.rpy", 386], "end_exp": ["game/script.rpy", 440], "con_intro": ["game/script.rpy", 456], "con_post_intro": ["game/script.rpy", 493], "true_ending": ["game/secret_route.rpy", 3], 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b/game/script.rpy index 673efe6..dc3c2e7 100644 --- a/game/script.rpy +++ b/game/script.rpy @@ -35,6 +35,7 @@ define m = Character("מתנדב", color= "#00704f") define m2 = Character("מתנדבת", color= "#00704f") define st = Character("אדם זר", color= "#00704f") define am = Character("עמית נדבת", color= "#00704f") +define am2 = Character("עמית עוררת", color= "#00704f") define vip = Character("ורוניקה איזבלה פרלוב", color= "#00704f",what_font="MPLUSRounded1c-Regular.ttf") define shp = Character("מוכר", color= "#00704f") define mtt = Character("המנחה", color= "#00704f") @@ -85,6 +86,9 @@ default persistent.aoi_ending_bad = False default persistent.shiro_ending_bad = False default persistent.akai_ending_bad = False +# tally for endings + +default endings_tally = 0 ## styles: @@ -101,9 +105,9 @@ style excited is text: # bounce left to right transform left_to_right: yalign 1.0 - easein_bounce 3 xalign 1.0 + ease 2 xalign 0.8 pause 0.5 - ease 3 xalign .1 + ease 2 xalign 0.2 pause 0.5 repeat @@ -134,6 +138,7 @@ label start: "תודה רבה לכם שהחלטתם לשחק במשחק שלנו ואנחנו מקווים שתהנו ממנו כמו שאנחנו נהננו להכין אותו." "לתשומת ליבכם והבנתכם: דמות השחקן במשחק מיוצגת כדמות בן על מנת להקל על יצירת המשחק." + jump intro_scene @@ -154,6 +159,24 @@ label start: "תודה רבה! לא נשתמש בזה, אבל טוב לדעת שאתה מוכן לשיתוף פעולה!" + if persistent.akai_ending == True or persistent.aoi_ending == True or persistent.shiro_ending == True or persistent.akai_ending_bad == True or persistent.shiro_ending_bad == True or persistent.aoi_ending_bad == True: + label skip_intro: + "אבל רק רגע!" + + "נראה כאילו כבר שיחקת במשחק פעם או פעמיים." + + "האם תרצה לקפוץ ישר כבר לכנס?" + + menu: + "אני רוצה ללכת לכנס ישר!": + jump con_post_intro + "אני אוהב לשמוע אקספוזיציה!": + pass + + "בחרת לחוות מחדש את כל יום הכנס. אפילו את רכבת ישראל!" + + "בהצלחה!" + "ההתרגשות באוויר והפרפרים בבטן כבר משתוללים. " "הדרך המהירה ביותר לכנס היא הרכבת, זה למה אתה כאן. בתחנת הרכבת." @@ -484,13 +507,14 @@ label start: hide game logo with dissolve - window show - scene bg_con_booths - with fade - play music bgm_convention + ## main branching paths label con_post_intro : + window show + scene bg_con_booths + with fade + play music bgm_convention p "מה הדבר הראשון שאעשה? אלך לדוכנים? אקנה מנגה? אולי אלך להרצאה? אפשר כבר לשמור מקום בקהל התחרות?" "חכה רגע, הבטחת שתעזור לחבריך החדשים! החלטת למי מהם תעזור?" @@ -514,7 +538,32 @@ label start: return - ##################################### - # Main Branches start here! # - # Hoo boy let's go # - ##################################### + + ## Post endings + label post_ending: + stop music fadeout 1.0 + scene black with fade + + "שחקן יקר שחקן נעים," + + if persistent.aoi_ending == True: + $ endings_tally += 1 + if persistent.shiro_ending == True: + $ endings_tally += 1 + if persistent.akai_ending == True: + $ endings_tally += 1 + if persistent.aoi_ending_bad == True: + $ endings_tally += 1 + if persistent.shiro_ending_bad == True: + $ endings_tally += 1 + if persistent.akai_ending_bad == True: + $ endings_tally += 1 + + "השגת + {=txtbold} [endings_tally] מתוך 6 סופים! " + + "אם את השאר תרצה לגלות," + + "עליך לבצע בחירות אחרות!" + + return \ No newline at end of file diff --git a/game/script.rpyc b/game/script.rpyc index 5bff675..d789a3e 100644 Binary files a/game/script.rpyc and b/game/script.rpyc differ diff --git a/game/secret_route.rpy b/game/secret_route.rpy index 4096aec..f03a8c0 100644 --- a/game/secret_route.rpy +++ b/game/secret_route.rpy @@ -16,7 +16,8 @@ label true_ending: p_true "רגע, אתם יודעים איך קוראים לי?" - ao angry "מה? חשבת שלא נזכור את השם שלך?" + ao @ angry "מה? חשבת שלא נזכור את השם שלך?" + sh "עברת את כל הכנס הזה, 3 פעמים או אפילו יותר, ועדיין חזרת כדי לעזור לנו." @@ -28,7 +29,8 @@ label true_ending: ao smug "מה שנקרא, פיצה מחברת בין לבבות?" - sh "[player_name], נחכה לך מאחורי הקלעים. בינתיים יש לך זמן להנות קצת מהכנס!" + + sh excited "[player_name], נחכה לך מאחורי הקלעים. בינתיים יש לך זמן להנות קצת מהכנס!" stop music fadeout 1.0 diff --git a/game/secret_route.rpyc b/game/secret_route.rpyc index 92f6005..b4f3cc4 100644 Binary files a/game/secret_route.rpyc and b/game/secret_route.rpyc differ diff --git a/game/shiro_route.rpy b/game/shiro_route.rpy index 52ea479..e5d8785 100644 --- a/game/shiro_route.rpy +++ b/game/shiro_route.rpy @@ -195,10 +195,6 @@ label shiro_route: play music bgm_crisis - - show flower effect with dissolve - show aoi smug at left - with dissolve ltr """ אמה יידול ועידו וולפסט היקרים, @@ -220,9 +216,6 @@ label shiro_route: {color=#5e9cff}אאוי ♥ """ - hide aoi with dissolve - - hide flower effect with dissolve stop music fadeout 1.0 @@ -860,7 +853,7 @@ label shiro_route: $ persistent.shiro_ending = True - return + jump post_ending # bad ending label shiro_route_end_bad: @@ -915,7 +908,7 @@ label shiro_route: $ persistent.shiro_ending_bad = True - return + jump post_ending return diff --git a/game/shiro_route.rpyc b/game/shiro_route.rpyc index efa857b..0e24e60 100644 Binary files a/game/shiro_route.rpyc and b/game/shiro_route.rpyc differ diff --git a/game/sprite_settings.rpy b/game/sprite_settings.rpy index 289344b..e6380be 100644 --- a/game/sprite_settings.rpy +++ b/game/sprite_settings.rpy @@ -216,6 +216,11 @@ layeredimage akai: "icon_shock_animated" attribute excited: "icon_sparkle_animated" + attribute laugh: + "icon_shock_animated" + attribute serious_stress: + "icon_sweat_animated" + diff --git a/game/sprite_settings.rpyc b/game/sprite_settings.rpyc index b334802..dce9428 100644 Binary files a/game/sprite_settings.rpyc and b/game/sprite_settings.rpyc differ diff --git a/log.txt b/log.txt index 1fecae7..f0e5026 100644 --- a/log.txt +++ b/log.txt @@ -1,32 +1,31 @@ -2025-02-05 11:01:10 UTC +2025-02-09 09:01:38 UTC Windows-10-10.0.19045 Ren'Py 8.3.2.24090902 Early init took 0.10s -Loading error handling took 0.21s -Loading script took 3.36s +Loading error handling took 0.04s +Loading script took 0.18s Loading save slot metadata took 0.08s Loading persistent took 0.00s -Running init code took 0.23s -Loading analysis data took 0.00s -Analyze and compile ATL took 0.02s +Running init code took 0.07s +Loading analysis data took 0.02s +Analyze and compile ATL took 0.01s Reloading save slot metadata took 0.06s Index archives took 0.00s -Backing up script files to 'C:\\Users\\David\\AppData\\Roaming/RenPy/backups\\otomai': -Dump and make backups took 0.09s +Dump and make backups took 0.08s Cleaning cache took 0.00s Making clean stores took 0.00s Initial gc took 0.06s DPI scale factor: 1.000000 nvdrs: Loaded, about to disable thread optimizations. nvdrs: Disabled thread optimizations. -Creating interface object took 0.28s +Creating interface object took 0.30s Cleaning stores took 0.00s Init translation took 0.06s Build styles took 0.00s -Load screen analysis took 0.00s -Analyze screens took 0.04s -Save screen analysis took 0.02s -Prepare screens took 0.20s -Save pyanalysis. took 0.02s -Save bytecode. took 0.04s +Load screen analysis took 0.04s +Analyze screens took 0.00s +Save screen analysis took 0.00s +Prepare screens took 0.10s +Save pyanalysis. took 0.00s +Save bytecode. took 0.00s